optimize pointers

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  • we just stopped caching pointers (because of not respecting item views) and are expecting that they may be a slow spot now.  We should be able to make them faster without having the item issues.

     

     

     

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  • this is a relic of an older caching system.  we're not caching any rendered card content now, and while we want to do lots of general optimizations, pointers aren't really a prime target.

     

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